Game Design

This course is built for beginners, creatives, storytellers, artists, and aspiring developers who want to understand how modern games are designed — from gameplay systems and level design to storytelling, player psychology, and production pipelines.

Whether your dream is to create indie games, work in AAA studios, launch your own startup, or simply turn your imagination into interactive experiences, this course gives you the foundation to start building.

Design: Art Direction, Game Design

Instructor : Ellie Martin

Year: 2026

Module 1 — Introduction to Game Design

Learn the foundations of interactive experiences and how games evolved into one of the world’s biggest industries.

Module 2 — Gameplay Systems

Build engaging mechanics, progression systems, and player interactions.

Module 3 — Level Design

Design spaces that naturally guide and challenge players.

Module 4 — Storytelling in Games

Create emotional narratives, memorable characters, and immersive worlds.

Module 5 — UI/UX Design

Design clean interfaces and intuitive player experiences.

Module 6 — Indie Production Pipeline

Learn how small teams build and launch games.

Module 7 — Portfolio & Final Project

Create your own original game concept and present it professionally.

Have a project like this in mind?

© 2026, Rahber Tech School All rights reserved.

CONTACT:

Located in: 142 Woodside Green London, UK SE25 5EW

Contact:contact@rahbertheadvisor.com

Call: +447762482107

Business hours: Mon–Fri, 9:00–18:00